AssaultCube Reloaded!

AssaultCube Reloaded, formerly AssaultCube Special Edition, is a free-and-open-source first-person-shooter, created by the AssaultCube Reloaded Task Force to improve AssaultCube.

This game combines the best of all worlds: realism from Battlefield, “anti-cheat” inspired by the Quake engine, perks from Call of Duty, mutators from Red Eclipse, and fast-paced gameplay with a low system footprint from AssaultCube and the Cube Engine.

These are just some of the numerous improvements compared to AssaultCube:

  • New, diverse game modes and mutators
  • Many new and different weapons
  • More realistic gameplay (damage fading over distance, bleeding, drowning)
  • Less potential cheats (by moving more code to the server)
  • Better voting system: admin votes don’t veto directly
  • Improved radar shows explosions and shotlines
  • Killfeed makes it easy to see how players were killed
  • Spawn enqueue/dequeue—no need to spam the spawn button
“Forgive your enemies, but never forget their names.”
John F. Kennedy

We try to avoid banning; the system should prevent the issues instead. If we are forced to use last-resort bans, we never issue permanent bans, but subsequent bans will be longer.

“The power of imagination makes us infinite.”
John Muir
“A journey of a thousand miles begins with a single step.”
Confucius

This project originally started out as a modification of AssaultCube to fix many possibilities of cheating. Now, today, it is a completely different game, with different gameplay.



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