AssaultCube Reloaded!

AssaultCube Reloaded, formerly AssaultCube Special Edition, is a free-and-open-source first-person-shooter, created by the AssaultCube Reloaded Task Force to improve AssaultCube.

This game combines the best of all worlds. Realism from Battlefield, anti-cheat inspired by the Quake engine, perks from Call of Duty, mutators from Red Eclipse, and fast-paced gameplay with a low system footprint from AssaultCube and the Cube Engine.

These are just some of the numerous improvements from AssaultCube:

  • New, diverse game modes and mutators
  • Many new and different weapons
  • More realistic gameplay (damage fading over distance, bleeding, drowning)
  • Less potential cheats (by moving more code to the server)
  • Better voting system: admin votes don’t veto directly
  • Improved radar shows explosions and shotlines
  • Killfeed makes it easy to see how players were killed
  • Spawn enqueue/dequeue—no need to spam the spawn button
“Forgive your enemies, but never forget their names.”
John F. Kennedy

We are kind enough to give second chances to people upon request, but we will not give third chances to prevent abuse. Almost all last-resort bans will not be permanent.

“The power of imagination makes us infinite.”
John Muir

We used to have a fork diagram, as well as its SVG and VSD files.

“A journey of a thousand miles begins with a single step.”
Confucius

This project originally started out as an advanced anti-cheat for AssaultCube. Now, today, it is a completely different game, with different gameplay.



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